<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: #27 &#8211; &#8220;Last Man Stumbling&#8221;</title>
	<atom:link href="http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/feed/" rel="self" type="application/rss+xml" />
	<link>http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/</link>
	<description>a World of WarCraft webcomic</description>
	<lastBuildDate>Sun, 27 Dec 2009 22:19:25 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Top Posts &#171; WordPress.com</title>
		<link>http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-108</link>
		<dc:creator>Top Posts &#171; WordPress.com</dc:creator>
		<pubDate>Mon, 07 Jul 2008 00:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-108</guid>
		<description>[...]  Last Man Stumbling  [image][image][image] [...]</description>
		<content:encoded><![CDATA[<p>[...]  Last Man Stumbling  [image][image][image] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Вася</title>
		<link>http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-102</link>
		<dc:creator>Вася</dc:creator>
		<pubDate>Sat, 05 Jul 2008 12:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-102</guid>
		<description>КАК узнать ключь?</description>
		<content:encoded><![CDATA[<p>КАК узнать ключь?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yerdiss</title>
		<link>http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-101</link>
		<dc:creator>Yerdiss</dc:creator>
		<pubDate>Fri, 04 Jul 2008 22:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-101</guid>
		<description>Very nice page, quite vibrant. The action is cinematic and it&#039;s easy to imagine how the scene&#039;s working out for Hani and Tee. The overlay of the many smaller closeups is smart. It allows for the illusion that in the bigger picture, more mobs are &#039;hiding&#039; behind those little overlays, adding to the feel of overwhelming odds. Also, the use of the blur effect is intriguing, for it does manage to simulate quick movement; it&#039;s a trick to use scarecely, though, it may use it&#039;s effect when overused. It&#039;s clearly noticable that you are getting more and more skill in the modeling of the main characters. If you compare this action scene to the first one you tried your hand on in this incarnation of the comic (in Intermission: The Next Level), you&#039;ll notice this one actually captures the movement and flow of the combat, instead of taking still snapshots that may be combat, but don&#039;t truly reveal its dynamics. At the same time, despite being an action scene, this page still continues and strengthens the character development of the leading figures. Lastly, the response of the orc leading the mob quite adds to the building of tension, which allows for binding upcoming the pages and adds a sense of speed and urgency to the story developing. A lot of words for a simple message: This page feels like you&#039;ve risen to a next level in the comic. Great work!</description>
		<content:encoded><![CDATA[<p>Very nice page, quite vibrant. The action is cinematic and it&#8217;s easy to imagine how the scene&#8217;s working out for Hani and Tee. The overlay of the many smaller closeups is smart. It allows for the illusion that in the bigger picture, more mobs are &#8216;hiding&#8217; behind those little overlays, adding to the feel of overwhelming odds. Also, the use of the blur effect is intriguing, for it does manage to simulate quick movement; it&#8217;s a trick to use scarecely, though, it may use it&#8217;s effect when overused. It&#8217;s clearly noticable that you are getting more and more skill in the modeling of the main characters. If you compare this action scene to the first one you tried your hand on in this incarnation of the comic (in Intermission: The Next Level), you&#8217;ll notice this one actually captures the movement and flow of the combat, instead of taking still snapshots that may be combat, but don&#8217;t truly reveal its dynamics. At the same time, despite being an action scene, this page still continues and strengthens the character development of the leading figures. Lastly, the response of the orc leading the mob quite adds to the building of tension, which allows for binding upcoming the pages and adds a sense of speed and urgency to the story developing. A lot of words for a simple message: This page feels like you&#8217;ve risen to a next level in the comic. Great work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Moo</title>
		<link>http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-100</link>
		<dc:creator>Moo</dc:creator>
		<pubDate>Thu, 03 Jul 2008 15:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-100</guid>
		<description>She pulled too many mobs! :(</description>
		<content:encoded><![CDATA[<p>She pulled too many mobs! :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Silver Fox</title>
		<link>http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-99</link>
		<dc:creator>The Silver Fox</dc:creator>
		<pubDate>Thu, 03 Jul 2008 13:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/07/03/last-man-stumbling/#comment-99</guid>
		<description>I like the sound effects...</description>
		<content:encoded><![CDATA[<p>I like the sound effects&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
