I’ve been experimenting a bit with shadows and light sources lately, trying to find a look that works without taking too much time. I’ve been able to ramp up some precision on the Shadow Map shadows, but it seems unlikely they’ll ever take partially see-through polygons into account. They’re alot quicker on render-time though, so we’ll see which ones I stick with in the end. Might go look up what the other shadow types are.
The fires are actually done in 3D studio – simple particle functions with some blur. They could likely be better, but for me I think they look rather firey. There probably could have been more emitters making up one to make it a bit more varied, but I’m guessing that’s very much why I need the practice.











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the flames look very good, but you made me curious what will happen in the next episode
keep up the good work!
Wow, that’s really good. Just found this comic and I have to say, from a visual standpoint it’s incredible by WoW webcomic standards (hell, even by most drawn standards). Also the plot, from what we’ve seen so far, looks really good too. I especially like the action shots and how it doesn’t conform as much to WoW class archetypes and is more realistic (let’s face it, after a few years of WoW you may start to feel a bit bored with its graphics and theme).
Good as always:D
You’re really good at keeping us on edge, I can’t wait til the next episode
Keep up the good work!