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	<title>Comments on: #68 &#8211; &#8220;All Good Things..&#8221;</title>
	<atom:link href="http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/feed/" rel="self" type="application/rss+xml" />
	<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/</link>
	<description>a World of WarCraft webcomic</description>
	<lastBuildDate>Thu, 12 Nov 2009 21:02:50 +0000</lastBuildDate>
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		<item>
		<title>By: Tadashi</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-1485</link>
		<dc:creator>Tadashi</dc:creator>
		<pubDate>Wed, 15 Apr 2009 09:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-1485</guid>
		<description>LOL ur our third one now</description>
		<content:encoded><![CDATA[<p>LOL ur our third one now</p>
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	<item>
		<title>By: Top Posts &#171; WordPress.com</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-837</link>
		<dc:creator>Top Posts &#171; WordPress.com</dc:creator>
		<pubDate>Mon, 08 Dec 2008 00:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-837</guid>
		<description>[...]  #68 - &#8220;All Good Things..&#8221; Yes, Yes, late update, and sunday didn&#8217;t happen. You&#8217;ll have to forgive that - between Uni and Wrath, [...] [...]</description>
		<content:encoded><![CDATA[<p>[...]  #68 &#8211; &#8220;All Good Things..&#8221; Yes, Yes, late update, and sunday didn&#8217;t happen. You&#8217;ll have to forgive that &#8211; between Uni and Wrath, [...] [...]</p>
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	<item>
		<title>By: Nhani</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-830</link>
		<dc:creator>Nhani</dc:creator>
		<pubDate>Sun, 07 Dec 2008 14:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-830</guid>
		<description>Well I got a few nudges from elsewhere too with some thinking about &lt;i&gt;why&lt;/i&gt; I make Beyond the Tree - what&#039;s in it for me exactly. Obviously, todays update isn&#039;t up yet, but I have it in mind, so I intend to get the posing and rendering bit started soon enough, honest!

There&#039;s a fair bit of thinking with it, though - being honest, as much as I&#039;d like to state it&#039;s stunning character design, elaborate plot schemery and whatnot that sets Beyond the Tree appart from its contemporaries, the main obvious difference is largely graphical design. I &lt;i&gt;might&lt;/i&gt; cut it down to one update a week. I might not. We&#039;ll see. Still planning on having page #69 up before it turns monday, however. Though I can&#039;t make any promises about which hour it&#039;ll be done!

And yes, he&#039;s a little green man, hence third. The little green men are important, though what they are and why is something that you won&#039;t find out until a Little Later(tm).</description>
		<content:encoded><![CDATA[<p>Well I got a few nudges from elsewhere too with some thinking about <i>why</i> I make Beyond the Tree &#8211; what&#8217;s in it for me exactly. Obviously, todays update isn&#8217;t up yet, but I have it in mind, so I intend to get the posing and rendering bit started soon enough, honest!</p>
<p>There&#8217;s a fair bit of thinking with it, though &#8211; being honest, as much as I&#8217;d like to state it&#8217;s stunning character design, elaborate plot schemery and whatnot that sets Beyond the Tree appart from its contemporaries, the main obvious difference is largely graphical design. I <i>might</i> cut it down to one update a week. I might not. We&#8217;ll see. Still planning on having page #69 up before it turns monday, however. Though I can&#8217;t make any promises about which hour it&#8217;ll be done!</p>
<p>And yes, he&#8217;s a little green man, hence third. The little green men are important, though what they are and why is something that you won&#8217;t find out until a Little Later(tm).</p>
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	<item>
		<title>By: Moltrazahn</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-829</link>
		<dc:creator>Moltrazahn</dc:creator>
		<pubDate>Sun, 07 Dec 2008 14:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-829</guid>
		<description>Ps... aint he the forth?

1: BFD
2: Elf female they ninja killed
3: The male who didnt notice them ninjaing the female :P
4: this guy

Then again they could be refering to this one being their 3ed encounter with the men-in-green.</description>
		<content:encoded><![CDATA[<p>Ps&#8230; aint he the forth?</p>
<p>1: BFD<br />
2: Elf female they ninja killed<br />
3: The male who didnt notice them ninjaing the female :P<br />
4: this guy</p>
<p>Then again they could be refering to this one being their 3ed encounter with the men-in-green.</p>
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	<item>
		<title>By: Moltrazahn</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-828</link>
		<dc:creator>Moltrazahn</dc:creator>
		<pubDate>Sun, 07 Dec 2008 14:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-828</guid>
		<description>I think youve done an amazing job with beyond the tree sofar, so my advice would be that you should make afew more pages, end in a cliffhanger and take a brake thill you hopefully get an urge back. In my experience if you relentlessly keep doing something you really dont want to do, you can either keep on doing it and &quot;learn to live with it&quot; or Crash&#039;n burn.. and honestly both of those i find to be tiresom since non has the &quot;omg i really wanted this&quot; feeling in it. If supposed you can also start with cutting down to the single update a week, leaves more time for your education (which is way more important) and private for girlfreind/boyfreind/world of warcraft ;P.

So really whichever you do, im sure youll have a fanbase that will support it. The writer is the comic and the comic the writer. So if one goes bad it effects the other. So i say do what you feel is right, and i for one will be cheering it from the sideline :)

on another note, Great page! Qoute: &quot;You... what..?&quot;

Classic ^^</description>
		<content:encoded><![CDATA[<p>I think youve done an amazing job with beyond the tree sofar, so my advice would be that you should make afew more pages, end in a cliffhanger and take a brake thill you hopefully get an urge back. In my experience if you relentlessly keep doing something you really dont want to do, you can either keep on doing it and &#8220;learn to live with it&#8221; or Crash&#8217;n burn.. and honestly both of those i find to be tiresom since non has the &#8220;omg i really wanted this&#8221; feeling in it. If supposed you can also start with cutting down to the single update a week, leaves more time for your education (which is way more important) and private for girlfreind/boyfreind/world of warcraft ;P.</p>
<p>So really whichever you do, im sure youll have a fanbase that will support it. The writer is the comic and the comic the writer. So if one goes bad it effects the other. So i say do what you feel is right, and i for one will be cheering it from the sideline :)</p>
<p>on another note, Great page! Qoute: &#8220;You&#8230; what..?&#8221;</p>
<p>Classic ^^</p>
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	<item>
		<title>By: Kai</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-827</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Sat, 06 Dec 2008 10:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-827</guid>
		<description>Oh I&#039;m stupid then sorry. I see it giving me a text file so I think.. import as text! 

..yep.. very dumb... &gt;.&gt; now.. to get the bomes into max.... *pokes milkshape*</description>
		<content:encoded><![CDATA[<p>Oh I&#8217;m stupid then sorry. I see it giving me a text file so I think.. import as text! </p>
<p>..yep.. very dumb&#8230; &gt;.&gt; now.. to get the bomes into max&#8230;. *pokes milkshape*</p>
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	<item>
		<title>By: Nhani</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-823</link>
		<dc:creator>Nhani</dc:creator>
		<pubDate>Fri, 05 Dec 2008 23:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-823</guid>
		<description>You&#039;ve to import it into Milkshape as &lt;i&gt;&quot;Milkshape 3D ASCII&quot;&lt;/i&gt; - the thread mentions this abbrevated twice and spelled out fully once on the first page. That&#039;s the format it&#039;s supposed to be in, in the least. If that isn&#039;t working, then I don&#039;t know.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve to import it into Milkshape as <i>&#8220;Milkshape 3D ASCII&#8221;</i> &#8211; the thread mentions this abbrevated twice and spelled out fully once on the first page. That&#8217;s the format it&#8217;s supposed to be in, in the least. If that isn&#8217;t working, then I don&#8217;t know.</p>
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	<item>
		<title>By: Kai</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-822</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Fri, 05 Dec 2008 21:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-822</guid>
		<description>Yeah no error just a blank scene. I did ask on the forum, but as of...  a week I&#039;m still the last one to post in that thread ^^;


I opened up the file and did a search and replace but it found no commas. :(  Am I to import it as text or some other format?</description>
		<content:encoded><![CDATA[<p>Yeah no error just a blank scene. I did ask on the forum, but as of&#8230;  a week I&#8217;m still the last one to post in that thread ^^;</p>
<p>I opened up the file and did a search and replace but it found no commas. :(  Am I to import it as text or some other format?</p>
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		<title>By: Arafor</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-821</link>
		<dc:creator>Arafor</dc:creator>
		<pubDate>Fri, 05 Dec 2008 16:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-821</guid>
		<description>Naturally you have things to do other then to amuse this (mostly) humble crowd. Take your time. If you don&#039;t have the time to spare, you don&#039;t have the time to spare. Most of us prefer quality (note: most of us) over quantity.

Ps, don&#039;t let WoW eat up your homework :P

//Arafor</description>
		<content:encoded><![CDATA[<p>Naturally you have things to do other then to amuse this (mostly) humble crowd. Take your time. If you don&#8217;t have the time to spare, you don&#8217;t have the time to spare. Most of us prefer quality (note: most of us) over quantity.</p>
<p>Ps, don&#8217;t let WoW eat up your homework :P</p>
<p>//Arafor</p>
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		<title>By: Nhani</title>
		<link>http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-820</link>
		<dc:creator>Nhani</dc:creator>
		<pubDate>Thu, 04 Dec 2008 20:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://beyondthetree.wordpress.com/2008/12/04/68-all-good-things/#comment-820</guid>
		<description>If you get an error or just a blank scene you might have the localization issue - I made a post in that thread what causes that and how to fix it (a quick search and replace replacing commas with dots, basically).

Then it was basically export from milkshape and import into 3ds. Think I tried around a bit to find an exporting format that actually worked, but I forgot which one it was. Really, though, if you have a problem with it you&#039;re better off asking questions how it works there, since I basically only tried it for that one image and then haven&#039;t had time to play with it more.</description>
		<content:encoded><![CDATA[<p>If you get an error or just a blank scene you might have the localization issue &#8211; I made a post in that thread what causes that and how to fix it (a quick search and replace replacing commas with dots, basically).</p>
<p>Then it was basically export from milkshape and import into 3ds. Think I tried around a bit to find an exporting format that actually worked, but I forgot which one it was. Really, though, if you have a problem with it you&#8217;re better off asking questions how it works there, since I basically only tried it for that one image and then haven&#8217;t had time to play with it more.</p>
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