14
Aug
10

#217 – “Blinding Wit”



One of the issues with combat in Beyond the Tree is that it generally has a higher degree of lethality than World of Warcraft – being cut with a sword will most likely in the very least slow the recepient down, and has a high chance of either crippling or outright killing them. As a result.. I realized that if I wanted anything other than a string of misses, dodges and parries.. I needed both parties to fight with more than their weapons – punches, kicks, elbows.. as an effect of that, I concluded I needed to separate Edwin from one of his swords rather quickly on.

Pitting Hani Foonmall versus Edwin VanCleef is something I’ve ended up finding more interesting than initially expected for several reasons, one of which being that while Hani generally prefers her enemies to just shut up and die.. the Beyond the Tree incarnation of Edwin loves to talk. The VanCleef encounter was actually one I found rather fun to work with for this very reason – where most battles are paced around the fighting, VanCleef is paced around the dialogue.

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14 Responses to “#217 – “Blinding Wit””


  1. 1 Yerdiss
    August 14, 2010 at 23:55

    I love how “Oh I have only just begun” here implies “I have only just begun talking” instead of the cliche “only just begun fighting” :) Lovely touch. Also, I may add that some of the constructs you use to get the flow of combat correct, actually still contribute to the sense of character building for the cast. It’s good reading.

  2. 2 Eduvudd
    August 15, 2010 at 02:48

    Kinda love the last one, VanCleef cast Blind, haha. I’ve noticed this a couple times on him, what is that metal thing hanging from his belt? Doesnt really look like a dagger or sword

  3. 6 Thepicsaregood
    August 15, 2010 at 11:39

    Go Van Cleef!

  4. 7 TC
    August 15, 2010 at 13:49

    I love this, Go Van Cleef from me too! :P ofc I dont want hani and co to die as that would end the story, but the other way I dont want him dying either :P

    • 8 Ilyara
      August 15, 2010 at 17:33

      He’s entertaining but also a very bad man: I think one way or another he can’t be allowed to escape :)

      The last Panel is very well composed imo ^^

  5. August 15, 2010 at 23:37

    Awesome dirty fighting!

  6. 10 Landusk
    August 16, 2010 at 17:46

    I hope it sitll be epic in a way of the fight and all so… he have a kid shold you konw

  7. 11 Key
    August 18, 2010 at 00:52

    I’m in love with this iteration of VanCleef, I have to say.

    Still, I need to ask if your outcome is going to fall in line with canon with what develops in Cata.

    • 12 Nhani
      August 18, 2010 at 01:28

      To be honest, I don’t think there’s really that much to fall in line with; VanCleef dies by group of adventurers, he’s survived by an expansion pack daughter, and in rough terms.. that’s about it. And that much you’ll likely be able to weave in without problems.

      That said, events in Beyond the Tree are already not quite the same as we know them – Theodore and Verna Furlbrow (along with old Blanchy) should already be in Stormwind by now, there was never any actual gnoll named Hogger, just an enduring legend; and that’s just some of the things different.

      Ultimately, Beyond the Tree and Cataclysm should play fairly nice together, but don’t be to surprised if they might disagree regarding a few details here and there ;)

  8. 14 Landusk
    August 19, 2010 at 06:58

    too bad they an’t going for “Gonomes pallys* If you konw what i mean eh eh? :P


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Essential box of legalities

Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.

That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)


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