Aah, the great outdoors.
Some models are more fun to work with than others – they might have one of those faces which are just expressive, or have a good base topology to work from, or are simply nice and uncomplicated to do a quick rig of. Dryads are none of these things – making use of them is like an uphill battle against their low resolution, messy and fixed expression texture, their very low poly bodies and even their centaur-esque skeletal structure. I did a “quick” (about 4-5 hours) rig to get some actual poses out of her, and I immediately found myself with the conondrum of whether to treat the front legs as an extra pair of arms, or the hind legs as an extra pair of legs, either with their share of advantages and disadvantages.
Ultimately, I went with the latter solution.