So after some *ahem*shameless plugging on my part, Blizzard was kind enough to provide a link to Beyond the Tree, so to everyone here first time: Welcome, hope you find it interesting enough to stick around!
The one question I’ve been asked is defenately the how – it’s a step different from the normal screenshot and/or modelviewer approach most not-drawn World of Warcraft-based comics take. While a detailed explaination is a little too long for just this news post, in simple terms it’s really that where most people settle for exporting images from the modelviewer application, I ask it to export the actual models. By then importing them in a complete 3D editing environment, I can modify and light them in a whole lot of ways that otherwise wouldn’t be possible. The main cast have a whole array of bones and morph targets set up to allow a wide range of poses and facial expressions. If there’s interest, I might put together a page explaining it more in detail, though to some extent people will likely need to know how 3D applications work to make sense of it.
So, comic last. The rain effect in the last pane didn’t become as visible as it was to me while putting it together, I might have to use more contrast on it in the future. I tried to emulate wind with Hani’s lovely ponytail, but I’m not sure it came across well enough! If anything however, using motion blur for movement in a scene seems to have worked great.