Yes, our dearly beloved Mr Exposition is back, and this time with even more words to share. It seems whenever I try to imagine and characterize Onu, it’s impossible to make him not long-winded; doubly so because up until now all manner of hints at reasoning behind all this questing has been put on his shoulders.. or is that leaves?
Sometimes it’s funny how blindly one follows quest lines in World of Warcraft without even thinking about it simply for the experience, reputation, gold or items. There’s a fair few where the player is (sometimes rather obviously) strung along this or that scheme and end up causing a fair bit of trouble due to naivety or an overload of sheer good will. Now World of Warcraft is a nice game and doesn’t like to penalize players for the choices they make (except for those in talent specialization, perhaps), so choosing to gullibly unleash a terrible evil rewards you just as well as choosing to save the world from great dangers. This kindness to players no doubt is part of its appeal as it speaks to the casual crowd aswell, but sometimes I can’t help but wonder what it’d be like if the game had some reward for when faced with a dubious-looking quest, asking the question why.
I’m sure you’re all growing as weary of the dark bleakness that the rain overlay is causing as I am. Clear skies will come soon – it’s about time we get out of Darkshore anyhow.