#17 – “The Beached Ashenwhale”


Out of the rain at last! Though it certainly was a good addition to the great murloc battle, it’s been more of an obstacle for pretty much everything else. Moving out of Darkshore into Ashenvale adds further to the effect since unlike Darkshore, Ashenvale is quite vibrant.

This page touches something that I found happened almost automatically back in the old Misadventures incarnation of Beyond the Tree – while I’d originally intended Tiny to be the one pulling the strings with her vocal mannerisms, it really ended up being Hani who decided where they went most of the time since she was the one most knowledgeble about the world, the one with the most good intentions and finally the one who actually did the walking. While this is generally the accepted state, the duo does pull some siblingesque bickering from time to time for sheer amusement.

Those with a sharp eye might notice that Hani looks a little different from earlier – her skeleton has been adjusted to make the shoulder joints hopefully less eager to completely deform and the polygon count in her fingers have all but trippled to prevent some deformation there aswell. Due to the actual model being changed, I also had to redo all the morph targets responsible for her facial expressions, so there might be some slight differences. Tiny will get the same upgrade too soon enough.


6 Responses to “#17 – “The Beached Ashenwhale””

  1. 1 Yerdiss
    May 30, 2008 at 17:43

    Yaay updates! Keep em coming, Kompi! (PS, since I’m a lazy git and won’t change my Nickname, nor am confident you recognise it. Zees ees Gruul).

  2. May 30, 2008 at 18:17

    Lovely work! I’m truly envious of the looks of the 3d exporting you’re doing here. How long does one episode take you from start to finish? O.o

    Anyhoo, very pretty. And a nice personal touch to the dialogue, I think. :)

    – Zach

  3. 3 Kompi
    May 30, 2008 at 18:47

    Glad it’s apprechiated! ;>

    As for the time taken, that varies a great deal on a page to page basis – the quickest ones are just about two to three hours of work I think, while the ones with alot of extras or where panes or dialogue doesn’t really play out the way I want can take alot longer. I think my record ammount of time spent on a single page is like six or seven hours something.

    None of this is counting planning and scripting, of course, but that just happens whenever ideas kick in.

    The work of making a model poseable and giving it facial expressions can generally take much longer, which’s why only important cast characters get that treatment ;)

  4. 4 Yian
    May 31, 2008 at 17:28

    Needs more noms.

    Good work as always Nhanub :>

  5. 5 lilly
    September 22, 2009 at 11:41

    hey how do u do this stuff?
    pls tell me! i want to make my own!\

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s


Bookmark and Share

Essential box of legalities

Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.

That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)


%d bloggers like this: