11
Sep
08

#46 – “The Source of the Nila”

 



Hey, what do you know, on time again this time.

This paticular page is fairly definitive of character; since Te’len is intended to be atleast quasi-regular as things develop, I needed a good reason why she trusts and will accept travelling with a duo that’s kindof lacking in both reason and restraint. So she’s gotten to play the Damsel in Distress.

I had fun with the contrast between Damsel in Distress Te’len and Badass Action Girl Hani here – how Te’len views it all as a miraculous rescue by a knight…ess.. in shining.. well no.. slightly shiny boiled leather armour while Hani’s just having a day like any other day.

And no I haven’t forgotten Tiny. I have a character reason why she only speaks up in the end too. All according to Plan and all.

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7 Responses to “#46 – “The Source of the Nila””


  1. 1 bbr
    September 11, 2008 at 08:26

    Spiritual help. Rrrrriiight… :P

  2. 2 Thromgar
    September 11, 2008 at 09:35

    Its is very important to help carry her spirit *Nods*

    Greatly done :)

  3. 3 Moltrazahn
    September 12, 2008 at 02:25

    Its soo cuuute ^^ her sitting there hideing her head in her hands, however that DOES explain were all the nightelfs hide when they do shadowmeld. Nobody ever suspected that in Azeroth the good old “If i can see you, you cant see me” works in pratisis!

    Still love it :) keep it up!

  4. 4 fan
    September 12, 2008 at 22:23

    one of the nicest pages :)
    and tiny is being funny again yay!

  5. 5 Raukangren
    September 13, 2008 at 09:31

    That pic with rush to thank is kinda … well… pehaps should make only trace from bodies and hands… faces wouldn’t be as fast as body, you know, dynamic and inertion. Anyway it’s a nicely done page all the way. :)

  6. 6 Nhani
    September 13, 2008 at 09:41

    Good enough point – the motion blur is a secondary effect done after render, not during it. So it’s basically just taking Paint Shop Pro’s built-in Motion Blur and trying to whing something with it. Getting completely correct motion blur means setting up an entire animation somehow and doing motion blur via 3ds, so I haven’t really tried to figure that one out yet.

    Still, duly noted. I’ll try to keep that in mind and see if I can tweak my way of motion blurring just a tad for the future ;)


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Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.

That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)


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