Of all pages done so far, this is likely the one that took the most render time – I’ll get to the reason for why in a bit, but I’m hoping the result will be thereafter. It was a complex scene to light to get shadows and colours as I wanted so characters were visible enough without the background being too bright. I imagine it really made me realize how complex it is to light a movie where things also have to be kept in motion.
Light is more than just light – through colour, highlight, shadow and directions you can create all manner of impressions and moods for a particular shot.
Backtracking on the issue of render time – how many noticed that the furnishings of the Astranaar Inn in this particular page is actually not the same as the one in-game? To get rid of the NPC and be able to interact with it a little as I please, I actually extracted the whole building and got it imported into 3ds. It lets character and environment shadow interact seamlessly which I’m hoping adds to the impression; it also lets me furnish the thing however I please without having to worry about NPCs, which is nice.
Don’t get your hopes up – I’m not going to convert every single peice of land or building at every turn – both because of the heavy ammount of work it’d involve but also because there’s some parts I simply don’t know how to extract.
Still, every so often you might find places where I just go to town on converting a building or two too because I think the time might be worthwhile ;)
As for Hani’s shirt.. I’d already established sometime earlier that she doesn’t sleep in full armour at inns, so I thought the armour wouldn’t really make sense. That said, having her wear nothing felt like going just a tad too far, so I compromised on a sleeveless swasbuckler shirt. Casual enough to be casual, hopefully covering enough to be tasteful.