#59 – “It Never is That Simple, is It?”


Another late hour update, I know. Like always, I had planned to have the page done yesterday in a timely fasion but.. instead I ended up spending my day first trying to make my internet connection work, then helping to hold off a (player-run) ghoul invasion of Ashenvale forest and finally blitz through Karazhan for the suspect Vampire Elf Boss thing. In the end there wasn’t enough time for it. Still, it’s only been a few added hours so far. ;)

I know Delgren’s mouth looks really off in the second and third panes.. I’m not sure how exactly it ended up like that. I couldn’t come up with a way to prevent it however, so I just ran with it and played more with shot angles instead. With Hani being quite tall (and Tiny being very small), perspective can be a whole lot of fun to play with in Beyond the Tree.

For the pane itself, no particular joke for this one. Chapter Three is a little story-heavy – especially early on – as things we’ve been leading up to from almost the very start are finally starting to be said more in plain words. Doesn’t prevent the presence of various expressions and remarks, mind you.


17 Responses to “#59 – “It Never is That Simple, is It?””

  1. October 26, 2008 at 13:58

    just saying isn’t it “let the …” you did it as a cut or you don’t hear it when they say it?

  2. 2 Moltrazahn
    October 27, 2008 at 11:20

    Poor paladin… the man is trying so hard :P and ends up being the punchinh bag. Tsk tsk, oh well.

    Glad to hear your fighting the ghouls on your side aswell by the way! those damm things are all over the place, and the moment you think they are gone, 32 more seems to come out of nowere. Oh well! Glad you were not Zombified since it would be hard to make this great comic then. So keep it up!


  3. October 27, 2008 at 14:15

    hey just saying how you can make the NPC’s faster,so import them,attach them,turn the mesh into a poly then pick every vertex then use the box near wield then set the first thing to 0.1(that way everything is wielded without you doing 5 minutes of work)
    and i found a way to fix my hands :D just use a relax on the vertexes of the hand that will make the hand more round(like finger)

  4. 5 Nhani
    October 27, 2008 at 17:44

    I actually pulled up a conveniently mothballed Priest alt to use for the whole invasion events. As fun a melee fighter as the rogue class can be.. direct melee and lack of cure disease when combatting the plague will equal fail. I kept my brain largely unmolested, amazingly enough.

    And I’ve actually tried welding at just low threshholds but, it doesn’t reset the coordinate scales so a whole lot of other things still are pretty screwy anyhow. Besides, it doesn’t really take that much longer to create a simple box, convert that to editable poly, remove the box itself and then attach everything to that. Gives you a solid coordinate system too for when you want to do something that uses it.

    As for fingers, personally I prefer to tweak them myself. It also allows situations like where Hani looks like she has just the faintest hint of a nail on the edge of her fingers. It’s subtle and hardly noticeable, but there’s something there.

  5. 6 idrial
    October 29, 2008 at 11:15

    hey, errr, at the risk of sounding ‘noobish’, i was wondering if you could tell me how you actually make these screen shots, as i’d really like to have a go myself :D

  6. 7 idrial
    October 29, 2008 at 11:18

    by the way, keep up the good work, beyond the tree is awesome :P

  7. 8 Nhani
    October 29, 2008 at 12:02

    Other than the backdrops, they’re not screenshots actually. The characters and the occasional building or prop (like the Astranaar inn, last visit to it we had) I actually drag into 3ds Max to have a whole lot more freedom with lighting and posing, not to mention clothing for the characters I bother going through the whole work for.

    For a few examples on what actually goes into the whole process you might look at at the Thoughts for Food posts I did about the latest Hani Foonmall model revision and what goes into texture mapping the models I use. It’s hardly a complete guide, but it should explain a little as to how the graphic style comes to exist.

    Beyond that, I basically just use Screen, Overlay and Multiply layer types in Paint Shop Pro to add just a hint of bloom to the end result.

  8. 9 idrial
    October 29, 2008 at 12:04

    ‘3ds max’ is that a program that i can download or…

  9. 10 Nhani
    October 29, 2008 at 12:30

    3ds Max, formerly 3D Studio MAX, is one of the more famous 3D modelling and rendering environments. There is a 30-day trial version available, though it essentially means understanding how 3D graphics work. There’s plenty of tutorials for this available online, mind you.

    Consider, for example, that the 3D model I use for Hani Foonmall has over 50% more polygons than the in-game Night elven female 3D model she’s been expanded out of. Not to mention she has a new skeleton and a wide set of morphs to allow various poses, motions and facial expressions not available in the game.

    Most other webcomics that use graphics directly from the game tends to use only the wowmodelviewer application instead, though as far as I’m aware the fanmade update of it for compability with 3.0.2 (and Wrath) isn’t entirely completed yet, and still has a few issues going around. It’s not as flexible a method, but some people use it to great effect, especially when combined with Photoshopping (something that I’m personally not that good at)

  10. 11 idrial
    October 29, 2008 at 21:53

    sorry, to keep quizing you, but how do i export models from wow to 3ds max (i’ve found how to download it)

  11. 12 Nhani
    October 30, 2008 at 03:45

    There’s a few alternatives, I think – personally I use the wowmodelviewer program (just google for it) – the version on the front page won’t work for 3.0.2 or Wrath, but the forums have a fan updated version that’ll sortof work.

    What you do is essentially load up a character or creature in modelviewer, then export that model – I generally export them in Milkshape format and then use Milkshape 3D as an intermediary program since it can export things into the .3ds format that 3ds Max can import.

    After that it’s basically about assigning the various textures that get exported along the way to the right objects and go from there.

  12. 13 Iasion
    October 30, 2008 at 05:17

    Maybe I missed something, but I can’t figure out why they’re so discourteous to the paladin.

  13. 14 Nhani
    October 30, 2008 at 11:05

    Well I’d say you’re actually on the right track just asking yourself why; while I admit it can be plain humour when Tiny drops remark after remark straight in Delgrens’ face, the second reaction I want after amusement is really the question why.

    It ultimately has to do with what the characters are like. Though there’ll be a few more hints in today’s page once it comes up – yes it’s a few hours delayed, working on right now.. To save that wait and/or looking through comic history for now, see page #38. It’s not the definitive answer, but it’s where the habit – so to speak – started. It gives an obvious reason that suggests a few veiled ones. The thing then that I want people asking themselves is really “Why’d they react like that?”

  14. 15 idrial
    October 30, 2008 at 11:41

    right (and i really do apologise for continually bugging you) but when i enter wow model viewer, everything is fine til i try to select a model from the left hand side then it exit the program and reports that ‘runtime error : the program tried to terminate runtime in an unusual way’do you know how i can fix this?

  15. 16 Nhani
    October 30, 2008 at 11:54

    That you’ll actually have to take up with the modelviewer support forums as I don’t really do anything with the application save use it, but.. I’d surmise you simply downloaded the one linked to the front page and tried to use that on a 3.0.2-patched version of World of Warcraft?

    You actually want the fan update they’re working on to make it work for Wrath that’s on their forums, though it’s far from perfect yet – you’d actually be better off having a pre-3.0 patched World of Warcraft and using the old modelviewer on that for now if it’s possible for you to.

  16. March 5, 2014 at 03:56

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    find out as much as you can about each open mic – try to find the one that is most positively reviewed, gets the biggest crowd and that
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Essential box of legalities

Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.

That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)


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