Yes, dryads are lacking in quality – their standard textures and models aren’t.. well.. all that, so there’s only so much that can be done with them. Hopefully they’re expressive enough, still. Additionally on the graphic front, you may or may not be able to tell that the ways light and shadows interact is slightly different from before – there is a difference but I think it’s fairly minimal unless you look at two examples of the same render right next to eachother. The difference is that I was adviced to switch renderer from the default ScanLine one to mental ray. I actually don’t know what the particular differences are, nor do I think I’d ever actually make the most of it. For now it seems slightly better (and, actually, faster) so I’ll give it a run and hope it might actually seem to avoid some pet peeves I have otherwise.
As for this particular page, it’s been in the planning for some time. I like moments like this when there’s plenty of space for just character, both in dialogue and in expression. Since I obviously don’t have tone of voice as a tool, it’s pretty much entirely up to facial expressions and body language to bridge that gap. It’s a fun tool to play with.
In closing, I’ve idly noted that with recent upgrades to their system, wordpress.com and w.bloggar – the program I use to post updates – aren’t communicating as well as they used to anymore; specifically, so far it seems only to be the categories that’ve broken, but I’ll try to keep an eye out if more things end up going bogus. I’ll probably try to set categories manually in retrospect, but if I forget to, that’d be the reason why.