So, first about thursday’s missing update – I was suffering from significant lack of ability to concentrate: travelled by air for the first time ever on friday, so in spite of logic I was somewhat unnerved. Hoping to get some model tweaking done over the holidays instead.
For reasons I’m not entirely sure of, the renders actually ended up a tad brighter than I expected – it might simply be my having a much greater habit with the Scanline renderer than Mental Ray, or just messing with a light somewhere. Either way, due to that I took the opportunity to play around with different ways of doing post-render layers so the bloom effect is a tad different. Do chime in whether it’s an improvement or not.
Additionally, Hani’s ended up getting some minor (well..) tweaks to her model and skeleton both – it’s necessitated remaking all her morph targets so her facial expressions might end up looking a bit different, but it shouldn’t be a large change. I doubt you can spot all the changes as some are simply just to maintain integrity, but there’s atleast one change that should be recognizable ;)