Combat is always a quirky thing to use in Beyond the Tree, not only because of trying to maintain atleast some level if internal choreography, but also because there’s always the nagging question of what the point is with a particular page is. Battles are certianly a key element of the setting (and even some characters), but fighting for fighting’s sake feels like just a prettier way of writing “They had a Fight. The Heroes Won.”, which aside from the visuals actually isn’t all that interesting. As a result, most fights so far either have puns, jokes or character moments so they provide something more than just the visuals.
I’d planned to go with more cultists, but in the end three turned out to be enough. It wasn’t and didn’t need to be some kind of larger scale battle, just a short and simple clash. Additionally, I found having more than just the duo doing the fighting good practice for when we have a larger travelling contingent and they might all be expected to atleast have something to do.