#85 – “Encore, Maestra!”

So after realizing that old world escort quests are quite frankly a pain in the backside, Feero Ironhand decided the paltry off-hand lantern wasn’t worth it and went back to regular questing .. no, wait. Wrong script. ahem

I’ve rather liked being able to put a fair bit of focus on Te’len as of late, especially with the revised model of hers. With Hani and Tiny both rather well established at this point, we can afford to have their commentary scaled back slightly as we once more adjust to having Te’len around – and the fact that Te’len isn’t quite the same as she was the first few times around, so there’s a few hints around how her recent experiences have changed her.

Of course, the duo is the duo and you can’t keep them quiet for long. Or atleast, you can’t keep Tiny quiet. Hani’s tendency of occasionally speaking only with glances and eyebrows isn’t all that vocal a one.


10 Responses to “#85 – “Encore, Maestra!””

  1. 1 Moltrazahn
    February 15, 2009 at 16:55

    Hmm good page (I know i aint to critical with my responses *grins*) i did like how you have kept that certian feeling of “Something is happening” and yet all we do see is the conversation between our heros and the defeated… green… man.. AT any rate its good becauss now we are back to the good ol’ trio. And im certian it wont be boring, never really is… nope, cant recall it ever being boreing. So GREAT!

    As for the personality changes of Te’len, i do seem to find her less suttle and more “This needs to be done” then when we first encountered her. Tought not much of a fighter, her talents may prove to be more on the diplomatic side, as for Hani, well one glance from her these days (with your superb model editing) can tell a world of things. So i agree with that statement. As for Tiny… *grins*

  2. February 15, 2009 at 17:35

    Well i think she is now more of the common sence cause when have you seen the two actualy thinking more into it? And if she actualy do something in fighting i’m thinking shell be the healer in the group.I guess there missing a tank and a Spell dps :P.And i can’t make the cloth work ;( i tryed useing iwkya1’s tutorial for cloth but i ended up making my cloth in splinters.

  3. 3 Yerdiss
    February 15, 2009 at 23:02

    Hmm, I just had a thought (Not neccesarily a good one, I’ll let you decide ,-). When a picture of Hani and Tiny is zoomed out enough, it might become hard to see whether Hani or Tiny is speaking, judging by the balloon alone. Now we are in luck that the comments themselves are usually ‘Hani’ or ‘Tiny’ enough (quite so!) to distinguish. But there might be means to clarify. I’ve noticed some cartoons using visual queues in the balloons to differentiate between the different speakers. Now, what I’ve not figured out – partially since I’ve not thought about it that much yet – is which markers would be useful without being annoying. (I’d not be advising anything as bright colours!) Maybe a slight hueue, a shape, a border or a texture? I’ll have to try to find some good examples of comics where I’ve not noticed such a trick being used until waaay beyong the first few pages. The non-imposing kinds are the best :)

  4. 4 Elveswarrior
    February 16, 2009 at 00:43

    good page but yerdiss got a point there have been few times where i been slightly in doubt who spoke :S ideas to solve it? non :(

  5. 5 Nhani
    February 16, 2009 at 09:25

    I actually tried using cloth simulation when first learning to use models exported from WoW – quite awhile before Beyond the Tree got started. In the end I decided against using it since it’s simply too complex and too much work – especially when the source models it’s supposed to rest on are rather low-poly themselves. Things like Te’len’s skirt I actually do with custom bones instead, it’s easier and more manageable that way I find.

    As for speech bubbles – early on I spent a fair bit more time trying to make the arrows larger or pointier so they were more on target. I personally found that it almost had the opposite effect though – the large arrows detracted from the visual aesthetics, obfuscated what was going on and were otherwise a huge bother to fiddle with and set up.

    Ultimately I stopped trying so hard with it because I decided that the visual aesthetic was more important and that at that point, the characters had ultimately grown so distinct that I felt I didn’t need to; not only does context tend to suggest who says what, but a line will also sound a fair bit different depending on who said it. Ideally, lines should be apparent enough that you shouldn’t need speech bubbles nor renders to tell who says what, but that is of course not always the case.

    Tiny’s size is a problem though, and part of the reason why she’s evolved to be so vocal is because she needs to be – half the time we will barely even see her face, and I still need to sell the idea that she has a particular expression and tone of voice.

    It is possible to make more apparent arrows (or even associative lines) that go from character to speech bubble, but it’d definitely be a change that’d have to be done carefully and would have to be tested out before it goes “live” to make sure it won’t upset the visual design. It’s the same way that I’d really like to have a font that’s less tall as the one I currently use can sometimes take up a huge amount of space and doesn’t really stack well when it’s over two lines. I haven’t really found one I like though, hence why we’re still using Fawn Script in spite of its apparent size.

  6. 6 Arafor
    February 16, 2009 at 11:28

    Well, I personally can’t remember any single time when I haven’t been able to say who says what. There are some subtle changes that might help people though if you want my opinion on the matter.

    One trick is to adjust the thickness of the border (of the bubble) depending on the pitch of their voice. I’m guessing Tiny have a higher pitched voice then Hani so you could make the borders of her lines slightly thinner. The same can be made with the actual text but it might be a bit of a overkill (note that I’m not suggesting to make the text smaller, but thinner, which is harder to accomplish. That or you can try to find a style of text that “fits” their way of speaking.

    Of course, everything should come in proportions, don’t want people to think Hani has a male voice, now do we xD

  7. 7 Weertangel
    February 16, 2009 at 17:15

    This is once again an good one! :) as for the speech bubble discussion, i would go check out some other wow comics who use ingame graphics, like Flintlocke and his spin-off Flintlocke vs the Horde. take a look at those or mail the makers, one can always learn from it in the very least ;) for the rest, keep on going! i like Tel’en better attitude,keeps things interesting :)

  8. 8 Timber Wolf
    October 3, 2009 at 16:40

    Quick Question… what happened to the guy Hani captured in the last page?

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Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.

That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)


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