16
Aug
09

#135 – “It’s Not All Gold That Shires”



I’ll admit, there are days when I really don’t feel like putting a page together, for whatever reason – this counts as one such, and as a result this page was almost pushed up ’til thursday; I went through a few possible excuses in my head before I just went ahead and gave it a shot anyway. I’m actually happy with the result, so it can’t be too bad; though it’s one of the times I resent being the sort of person that does stuff last minute.

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31 Responses to “#135 – “It’s Not All Gold That Shires””


  1. 1 TheNic
    August 16, 2009 at 17:27

    yay, first post! :P but it was a nice page as usual, and don’t worry, we all have those days when it’s just …naaah

  2. 2 Bancduese
    August 16, 2009 at 20:27

    So are the “inshidious wench” and the drunken mage destined to be married…

    LOL, seems like a married conversation twixt the two of ’em for some reason.

  3. 3 Messai
    August 16, 2009 at 21:20

    Waitress With Accent Strikes Back! XD

    this was funny to see, the drunk escaping the tavern in SW to get drunk in goldshire, to get denied more wine by the same waitress <3

  4. 4 Agamede
    August 16, 2009 at 21:54

    Hehehe i love the detail of Te holding back Hani in the 4th panel to prevent her from overreacting. Who said that she was clueless? On the contrary!

  5. 5 Halbor
    August 16, 2009 at 23:26

    First time poster here, really enjoying the comic. one question though, hope I don’t sound like I’m nitpicking. I was just curious as to why you had the group encounter the Furlbrows before reaching Goldshire? I realize you’d be aware that players don’t meet them until they crossed the border into Westfall so why not have that happen in the comic as well and maybe have Hani beat up the Defias Ambusher that sneaks up on Clara every time she goes out to her well? Ok so that’s 2 questions, sorry;)

    • August 17, 2009 at 02:45

      Agamede, Te is by no means clueless — except when it comes to human culture.

      Halbor, Nhani is perfectly willing to tweak the setting by rearranging familiar elements to suit storytelling needs. It’s actually a staple of good fanfic to do so.

      And Nhani, I think you’ve managed to wonderfully capture the entire flavor of Goldshire — annoying people all over the place.

      Sometimes makes you wish for Lt. Col. Virtue, hm?

    • 7 Nhani
      August 17, 2009 at 06:57

      Meeting the Furlbrows that early provided two things, really; first of all, the characters get a rough idea of the state of Westfall already. More importantly though, it’s a familiar element done differently – maybe they never forgot the pocket watch, maybe their cart never broke down, maybe it did but someone helped fix it and they got on their way. What caused the situation to change isn’t really that important in this case, of course – the point is more to provoke another question: “What else might be different?”

  6. 8 Germ
    August 17, 2009 at 04:35

    I know there are 1,001 other places to talk about this, but did anyone else hear about how Thrall was going to be replaced as war chief by Garrosh?

    His first act was to kill Cairne.

    And that Thrall was going to be the new Guardian of Tirisfal?

    • 9 Nhani
      August 17, 2009 at 08:51

      I’m not sure how much I believe in the present rumor mill to be honest – as much as I’d love to see the old world – Kalimdor in particular – getting a much needed revamp to put it up to current content standards, it sounds a little too much of a stretch for me to believe in without Blizzard confirming it.

      That said, under the assumption that it’s true, it sounds very much like Blizzard are very keen on getting world pvp kicking something fierce, using the Varian/Garrosh conflict to spark it. Moreover, putting Garrosh in the lead, shoving Thrall off to somewhere/something else and offing Cairne makes it sounds like steps towards turning the Horde more towards what they were in Warcraft one and two.

      The idealist in me very much wants Garrosh to get his for his antics and for Thrall to reassert himself; believe it or not, but back in Warcraft 3 I was much a Horde fan as I was a Night elf one – World of Warcraft is by large to blame for eroding the former. If this is the turn they’re actually taking, I’m wondering where they intend to go with it – whether they’ve simply become that cynical or this is just hitting the ground before getting back up.

      Mind you, until Blizzard verifies it, all this is really just up to speculation. I’ve yet to decide whether I want the rumors to be true or not – some of the things sounds great, others.. not so much.

      • 10 Germ
        August 17, 2009 at 09:08

        It just seems like a stretch that Garrosh would get called into the big leagues like that. What happened to Saurfang? Badassness runs in that family. He would be a no brainer for Warchief, he pwns. HARD!

      • 11 Sanaje
        August 17, 2009 at 12:36

        Seriously, MMO’s lore round-up is sketchy, and I’d take it not with a just a grain, but an entire salt shaker. Some things just sound way too off.

      • 12 Germ
        August 18, 2009 at 04:52

        I don’t know what you’re talking about. Rumors from internet blogs are totally 110% factual. They can’t be traced so obviously they tell the truth.

        Mills have to be built on a foundation, am I right?

        Just came up with that. Sweet sassy molassy! Don’t steal it!

      • 13 Nhani
        August 18, 2009 at 11:20

        And to think I could’ve lived my whole life thinking rumor mills are built on clouds. Probably by that pink camel who keeps drinking tea.

      • 14 Germ
        August 20, 2009 at 07:41

        You are a silly goose.

  7. 15 Nookie
    August 17, 2009 at 05:11

    Haha, I love that woman. She’s spunky. And don’t sweat about pages. If they get done, they get done. We love Beyond the Tree, and are willing to wait for updates.

    Just not too long, like some webcomics I can name *cough*two years no update *cough*. :D

  8. 16 Skyll
    August 17, 2009 at 12:31

    I’m wondering if this drunken man will join the heroes to further complete our soon-to-be PUG for Deadmines 5-man :P It’d be rather nice, he seems like an honest, albeit slightly ebric in nature..

    And since I noticed the discussion of current Lore and what is happening to it, I must add, that I’ve always myself been a fierce critic of the introduction of Varian into human and Alliance lore. It is so obvious that Blizzard used him as a Deus Ex Machina or Pavlov’s Gun to further the storyline. And what’s worse is that he’s so glaringly obvious, just as Garrosh. I’m much more a man of taste for the subtle. I loved how Arthas and Ner’zul schemed their way to the top, slowly, almost as through mists. But this new lore is just .. inserted, installed, very blatantly.. it disturbs me.

    I’d love it if Thrall and Jaina ended up creating a THIRD FACTION for people who honestly have a distaste for PvP and conflict :D I’d join them in an instant, as I’m a gank-hating healer paladin, pure of heart, now and always :) Neither the Alliance nor the Horde can truly fit me.

  9. 17 Weertangel
    August 17, 2009 at 13:13

    A good page as always! love the return of those 2,gives some stability, and i like it better then when we saw them the first time tbh.
    And about the lore discussion,don’t think it trough to much till its offical, couse otherwise u’d only give yourself much grief.
    My own opinion about it is that they should just keep thrall as warchief, couse i can’t see anyone else run the horde, not without everything going to hell anyway..

  10. 18 saila aka wester
    August 17, 2009 at 13:43

    one question what is the clout that the waitress is wearing they look nothing in-game.
    beside any one more then me that notes that there is no moving in wow ingame here it is.
    for example furburg might got help from some one already to get his watch and that he repaired his wagon and that.
    i mean in game all is stuck on day 1 looping till you get to an new zone where its stuck on day whatever looping.
    here time is in fact moving one day Goldshire have an festival next an fire burns down several buildings and leave nothing more the ruins of said house next mount that house is almost rebuilt.
    thats why Furborg is meet near Stormwind and not at the border of westfall and don´t forget the huge siace different between in-game and lore wise in-game one can walk from the border of westfall to the border of redrick mountain in less then 10 min in lore that trip take at least one day but in-game that wouldn’t work.

    • 19 Ilyara
      August 17, 2009 at 14:29

      Your comment is very hard to understand ^^ ‘

      • 20 Yerdiss
        August 17, 2009 at 16:40

        It requires a bit of rereading, but saila aka wester has a very good point.

        The game is static. Blizzard have tried to give the players the feeling of the passing of time via a few ‘tricks’. like when you follow a quest line, every new quest will logically follow from the previous one and makes you believe time has passed. Yet, when you look at the in-game world and the toons, nothing much changes.

        Years after killing VanCleef, the Defias still roam the country side. And when we have returned to the throneroom he day after exposing Onyxia, there she is again! And nobody seems to have remembered she is in fact an evil dragon and… well… defeated.

        Same goes for the Furlbrows. You help them in their plight. Then continue on. When you count what you have done since doing that quest, it’s… highly illogical that the Furlbrows are still standing in Westfall at the EXACT same spot they were when you first encountered them.

        Hence, the game does not make time progress. Only tricks you into thinking it sometimes does, like when showing you quest texts or when using the phasing system.

        Now, luckily, a web comic isn’t bound by the laws of “omg it’d be hell to model time, let’s ignore it”. The argument that the Furlbrows should be in Westfall is derived from the fact that in the game, they are ALWAYS in Westfall. But let’s be frank, that’s a bit silly. So it’s nothing but logical that as the story of Beyond the Tree progresses, things will move away from what we see in the game.

        The trick in why I find saila aka wester’s comment so brilliant, is that it shows an understanding that “moving away from what we see in the game” might have occurred in the past. It shows the world of Beyond the Tree as a living, evolving world that has a past, a present and a future, with each episode steadily moving forward in time, but where all that’s not shown will move forward in time also.

        Yes, the Furlbrows might have been on that exact same spot… yesterday.

        Nhani goes even beyond this. Where there’s a past, a present and a future; there might also be an ‘alternative’ past, present and future. The world of Beyond the Tree isn’t an exact copy of the World of Warcraft. It’s just heavily inspired by it.

        Thumbs up for good thinking!

      • 21 Germ
        August 17, 2009 at 23:53

        Yeah, I’m sure at this point no one has ever come back from Gnomeregon.

      • August 18, 2009 at 11:40

        /agree with Yerdiss.

        Sailer’s point is very salient, and *exactly* why I prefer pen and paper RPGs (e.g., D&D, Earthdawn (my fave!), Tales From the Floating Vagabond) to computer RPGs. When you’re playing with a GM that’s a person, instead of a program, both he, and you, are able to improvise, and your character can have an actual and permanent impact upon the world.

      • 23 Ilyara
        August 18, 2009 at 11:52

        That’s all good: it would just be nice if it were easier to read.

  11. August 17, 2009 at 15:19

    More Duos of the Three Flashes! He’s my favourite! :P

  12. 25 Skyll
    August 18, 2009 at 21:54

    Another comment considering the static nature of WoW:

    I honestly agree with Yerdiss, in that Beyond the Tree is using the maleable lore of WoW to create something rather similar, but it is not necessarily 100% WoW, just because it uses WoW-ish lore. I think that’s rather nice.

    And on the comment about how the staticness of WoW affects RP, it’s rather sad to see honest RP’ers in Stormwind going about their daily business, and then some silly man comes up and tries to aggrevate and upset, and the RP’ers can’t do squat, because there is no RP-implemented way of RP’ing an ARREST or somesuch, which of course is logical. It’d be completely exploited by griefers, supposedly.. But the downside is still that no true RP can progress beyond planned arrests by people who are honestly RP’ing with you. You can never actually kill someone, for example, in RP, unless you somehow RP via Skype or TS with a player of the opposing faction.. I find these dimensions of RP rather disturbing.

    Not to mention the fact that Stratholme has been burning for 5 years soon.. How is that even physically possible? Those houses can’t have been made out of.. inflammable, flammable wood, or? And then consider the fact that there are what.. 10 houses in Elwynn Forest, and perhaps another 200 in Stormwind. But according to Lore there are 500,000 souls living in the human kingdoms.. argh..

  13. 26 Paul
    August 19, 2009 at 14:22

    Just wanted to leave a reply and my compliments here, i loved reading the comic up till now and believ ei will be in the future.

    Nice to see where you started with and your progres so far!
    Awesome job!!!

  14. 27 Kai
    August 20, 2009 at 05:22

    I have got to ask what tools you are using to extract the models and such!

    I know you’re using 3dsmax, but how are you getting the models for the world? How did you extract the characters?

    Every tool I find wont work with the current version of wow. I’m lucky wow model viewer works, but I can’t make the m2 files or whatever that gets converted to whats needed. And I have failed numerus times ‘back patching’, though that alone removed most of what I’d like to extract! (the dragons and their new northrend poses and such, amung one thing)

    please lend me your mighty knowledge!

    • 28 Nhani
      August 20, 2009 at 09:16

      It’s quite simple really – you just need a step in-between. Most versions of Modelviewer prefers to (or can only) export to MilkShape 3D format which 3ds Max doesn’t understand – but MilkShape 3D can export to the .3ds import format (and many, many more).

      Mind you, I don’t extract neither their bones or their animation feeds – just still frames; the .3ds format doesn’t support bones and I’ve only managed to extract poseable models once (and it was a right pain in the rear end) so I generally tend to just try to rig things myself if I must. If you simply have to have all the bones and animations with it, then I’m afraid you’ll have to go poking around the modelviewer boards and find out if they have any ideas, because I can’t really recall how I did. Just testing around with what formats 3ds max understood or somesuch.

      For the record, most of my models come from an old version of modelviewer reading a pre-wrath set of data files; it doesn’t support bones at all either, unlike newer ones. Still, it’s simple and it works. If I need to tweak a pose, I’ll either do it manually or rig the model so I can pose it.

  15. 29 Weertangel
    August 20, 2009 at 13:01

    Skyll, don’t break your neck to much about the details, some things are simply not worked out that precise or or forgotten a little.About Stratholme and the fires there, well, that would be the scrouge’s doing, at least thats what the scarlet crusade suspects in the Ashbringer comic, so that makes sense.
    As for the RP thing u mention, well, can’t have it all eh? 1 of the reasons i’m on a pvp server is that if someone of the oppisite faction gets pissed at u u can kill them without worries.. ofc, this is bad for lvling chars. but since i only need to yell that i’m ganked and suddenly i got 4 lvl 80’s near me. horde does the same so best is to keep that itchy trigger finger under control,something rogues have a hard time doing…
    (curses all undead rogues)

  16. July 20, 2014 at 05:27

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Essential box of legalities

Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.

That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)


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