#190 – “The Root of the Problem”

Sometimes, it’s really noticeable just how large an effect the one-page-every-so-often model actually has on design; for most part, any single page needs to be part self-contained in one form or another. While they’re still part of a smaller story contained in a few pages which in turn gather into a larger chapter which together form an overarching plot.. they still need to have their short story in a sense, and have some way of carrying over into the next page.

The main problem with that design is that anything, regardless of it being action or dialogue or whatever can’t really drag too far or it’ll have to be beaten down by the limited page space. The narrative for the Shredder battle was largely already set since the previous page; the specifics of where to cut and how much to fit in.. not so much.

Edit: No update thursday (22:nd). Yes, I know. Currently embroiled in another project that hit crunch time last week. Hoping things’ll calm down during/after the weekend.


20 Responses to “#190 – “The Root of the Problem””

  1. 1 Germ
    April 18, 2010 at 17:41

    An excerpt from the heroes rule book:

    “Rule #2: Don’t close your eyes”

  2. 2 Expala
    April 18, 2010 at 19:08

    The good news about this is that Tel seems to be more open about using her druid powers now. Now it should get interesting

  3. 3 Skyll K. Chagorantis
    April 18, 2010 at 19:24

    I really like your depiction of a normal boss battle. Nowadays in WoW the game is too simple, or the players just learn everything by heart. Seeing a battle from the position of a “real” group going to the “real” Deadmines really rocks :)

    And I love the Te’len’s rooting pose

  4. 4 Moltrazahn
    April 18, 2010 at 19:52

    W00t! Te’len is <3. And intervine used by hani, what a team ;)

  5. 5 Elnória
    April 18, 2010 at 20:37

    Te’len focusing makes me think Star Wars; it’s sort of like she’s attempting to lift an X-Wing, only… it’s the exact opposite, since she’s rooting something to the ground. Equally awesome at the least, though!

    I’m starting to ponder whether the shredder is going to go kaboom in the end or not. Would be shiny, albeit dangerous; goblin technology, after all. I guess at least Rei would find another explosion somewhat ‘awesome’.

    Excellent job, looking forward to more Deadmines action goodies! :-)

  6. 6 Moltrazahn
    April 19, 2010 at 06:27

    Another fun thing i got from this comic was on my own server, playing nightelf myself. And were having a random talk in a stormwind inn with some other rp’ers. When someone asked into the defias and how the battle aginst Van Cliff was going, out of the randomness of my mind i just said “Hani killed him… ol’ Gryan Stoutmantle was yelling that all over westfall atleast… no clue who it is”

    Someone then commented that he would prob just get a minion to resurrect him.

    So you make sure he cant be ressed! … though going aginst the will’o of blizzard and their Heroic DM idea seems to prevent that from happening… oh well. Point was! its inspireing to put names on -some- boss killed by another person then yourself, as saying “yes ive killed Van Cliff, Onyxia, Hogger (he is a boss and you know it), The lich king, Lady Vash, Illidan, defeated Kil’jaden, Archimonde… AND SO FORTH”… <— tends to make you look very poor if you ask me from a rp-perspective.

    Anywho, yes, that thing needs to go up with a bang :P

    • 7 Nhani
      April 20, 2010 at 15:35

      I always felt one of the important aspects of Beyond the Tree is that actions have weight, or that as a rule.. dead people stay dead – for better or worse. And if someone indeed is brought back, there’s a cost ascribed.

      There’s a reason I prefer to allude to instances only in diffuse terms at best in roleplaying; expressing that you’re killing the same person repeatedly because you want a specific new pair of shoes just sounds somewhere between absurd and ludicrous.

      • 8 Moltrazahn
        April 21, 2010 at 07:35

        Amen. Also the fact to name someone being dead (instance-wise) i feel is in a way dis-respectfull towards new players… who is to rob them of the experience if they go on the mystic “Ic-instance runs”. But yes, from a IC/RP point of veiw, the instance concept is a vague one. one could say the same about spirit healers…

  7. April 19, 2010 at 09:07

    I liked how Hani burned her hand at the engine, it’s the little things y’know.

  8. 10 saila aka wester
    April 19, 2010 at 11:27

    only me or is it ether an bad camera angel or something but it looks more that Hani yelling then in pain in the 3 frame.
    looks like shes yelling something in the stile of get back or back of.

  9. 11 Larsey
    April 19, 2010 at 11:50

    The last panell is very………….I dont have words ^^

  10. 13 Pinka
    April 19, 2010 at 14:47

    Another nice action page.
    By the way. I know Te is against killing. But the shredder is a machine.
    Moonfire spam!

    • 14 saila aka wester
      April 19, 2010 at 16:27

      Moonfire it dosen´t work indoor if an correct.
      well at lest lore wise as the moon need to be available.
      please correct me if an wrong.

  11. 15 Weertangel
    April 19, 2010 at 17:05

    Now we only need is an avengers shield thrown in Sneeds face, that should about finish, or maybe Areen is quickly cobbling a Bazooka together?

  12. 16 Ninerva
    April 20, 2010 at 04:03

    Is it just me, or is this the first time Rei actually got thrown off someone’s shoulder? She sure looks like it in the last panel.

    • 17 Gordrake Thunderhoof
      April 20, 2010 at 12:46

      If you were sitting on the shoulder of someone who got tackled by Hani, you’d be flying too. In fact, even Te’len had gone flying from the Hani Tackle. Better than being cut into two halves of an Elf, I think, in Te’len’s case anyway.

  13. 18 Maira
    April 20, 2010 at 17:19

    Hani Tackle!

  14. 19 Synchronizor
    April 21, 2010 at 07:50

    Looks like Hani will have something else to bandage after this fight, unless Te’len’s healing abilities are growing along with her offensive capibilities.

    In the first pane, it looks like Areen’s making a run for her lost shield. Planning on hitting Sneed with a certain paladin ability while he’s distracted, perhaps?

    I’m not too sure about the “KRRGN!” sound in pane four. One guess is that it’s supposed to be a “gear grinding” noise, indicating that Hani stuck her sword into some significant mechanism. There doesn’t appear to be any immediate effect (sparks, escaping steam or fluids, etc.) though, so perhaps it’s simply a sort of dull, hollow clanging noise. Instead of doing damage, Hani’s just made an ineffective hole in the casing, losing her weapon in order to heighten the danger of the situation the elves find themselves in at the end of the page.

  15. 20 Foggy
    April 24, 2010 at 22:58

    Shame on me! I just discovered this work a few days ago and finished right now the whole thing.
    I love long storys with developing characters and i am well served with Beyond The Tree.
    Thank you Nhani! There are many strong scenes that touched me deeply. Now i am hooked. Please keep up this great great work. Respect! *bow*

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Essential box of legalities

Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.

That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)


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