Designing the Shredder encounter was an odd experience; I went into it mainly with the two objectives: first wanting it to be the first battle in long where the point was actually the challenge – I think the last one where I had that intention was with Aku’mai. Secondly, I knew how I wanted it to end. Everything between was largely just a long string of attacks and counters – why doesn’t that character do this, and then coming up with a reason why not; forcing the chain of events down to where I want it to be. The engine is hot to prevent Hani from climbing up the back and ending it right there; Areen’s shield is thrown aside to keep her out of the battle for a page. Essentially how to keep it going without having to hand out the idiot ball.
Essential box of legalities
Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.
That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)