#200b – “Repeat and Fade”

Yes, it’s a filler page; and if I manage to swing one, you’ll get one for sunday too. The thing being that my appartment lease isn’t valid over the summer, so I’ll be temporarily relocating this weekend for that period. Moreover, as a result of that my proper desk and proper work chair have both been put into temporary storage as they’re a tad too cumbersome to transport back and forth, leaving me with a very uncomfortable kitchen chair. Not exactly an all that ergonomic work environment – especially a problem since it seems I’ll have to do a fair bit of poking to get some kind of functional enough replica of the final deadmines cave in order.

Still, I should have a somewhat proper work environment again by monday, so hopefully the delays will just last this week out.


35 Responses to “#200b – “Repeat and Fade””

  1. 1 deathchiller
    June 10, 2010 at 19:55

    i find this filler to be quite fine indeed

  2. 2 Synchronizor
    June 10, 2010 at 20:06

    I feel for you, Nhani, moving sucks.

    Beautiful page though, I think a bit of a “B plot” was just what we needed as a break from the Deadmines.

  3. 3 saila aka wester
    June 10, 2010 at 20:31

    … I havent noted that small bag on wolfrunner right side until now…
    must have been to distracted on other stuff to notes it.

    • 4 Nhani
      June 10, 2010 at 23:51

      I like having little details like that, personal touches to characters that have a defined personality. Anything from Hani’s preferred pack or her frayed and worn trousers to Te’len’s skirt. Just things that help define them and set them aside.

    • 5 Synchronizor
      June 11, 2010 at 03:02

      Speaking of which, whatever happened to the pouch Te’len used to carry with her? The main cast don’t seem to concern themselves too much with luggage, but I figured Te’len used that bag to carry her druidic reagents.

      • 6 Nhani
        June 11, 2010 at 03:08

        I wasn’t really all that happy with how it looked, so it – along with her staff – ended up ditched in her last model overhaul. I might still reintroduce it if I come up with a better way of handling it, but at present I’d probably sooner give her a pack much like the one Raene has, but with some alternate spin on it.

  4. 7 Bancduese
    June 10, 2010 at 20:58

    It may be a filler page, but it fits in perfectly.

  5. June 10, 2010 at 21:24

    Funny thing is i’m currently levleing in Ashenvale and just done all the Q’s Reane can give me.
    So yeh…i expect her any moment to ask if I know a certain ‘Hani’ who might’ve come my way.
    I understand your trouble with moving, i’ll be doing that myself at the end of the month.

  6. 9 Fokker
    June 10, 2010 at 21:25

    Dagri has got some square face issues.
    Poor thing. What has Raene done with him? D:

    • 10 Nhani
      June 10, 2010 at 23:42

      The standard wolf model is one of those models around where Blizzard really went around saving on the polycount; I’ve been meaning to give Dagri an overhaul along with that I want to tweak some things with Raene, but it hasn’t happened just yet.

    • 12 Frostsaben
      June 11, 2010 at 11:58

      I think Dagri would easily get a role in a horror movie after the face in the last pannel

  7. 13 Foggy
    June 10, 2010 at 21:31

    I love it when no word is necessary.


  8. 14 Ninta
    June 10, 2010 at 22:31

    she still looks kinda concerned. heres to hoping we get more storyline involving her :D

    • 15 Nhani
      June 10, 2010 at 23:48

      Planning to, actually; one of the things I’ve long tried to imply with Beyond the Tree is that the world goes on even when the group aren’t there to see it – Raene, Delgren or even Dhappy Sheephaven or Duos of the Three Flashes won’t just stand around like good little NPCs when the heroes aren’t around. They’ll look to their own situation and work from and out of it.

      The only real difference is that while early on I wanted to try telling the narrative solely from the perspective of the duo, lately I’ve been going away from that and jumping by other perspectives.

      • 16 Yerdiss
        June 11, 2010 at 00:33

        I find ‘the multiple perspectives’ a good decision. Having several perspectives broadens the scope of the world, making it more ‘real’ to the reader. Also, shifting between perspectives gives the reader some time let let the recent developments on one story arc sink in as the reader is forced to ‘archive’ it for a bit, preventing her or him to ‘blindly follow the ride until it’s over’. Only real danger, mainly due to BtT being a webcomic, is the possibility of the reader forgetting important details because more pages go by before any story arcs conclude. But then again, there are amply ways to ‘remind’ the reader of the really important details without it becoming a bother and all the rest just add to the reread value :P

        So *thumbs up*

        (Off topic: I notice there is no notification of the e-mail not being published anymore, on the “leave a reply” block. I assume it is still safely hidden? Spambots are not welcome to mah addy!:p )

        • 17 Nhani
          June 11, 2010 at 00:59

          Actually, part of the reason I’ve started wanting to make more jumps over to Raene lately is just due to the risk of people forgetting; I may be giving my reader base too little credit here, but for example.. how many people remember Teronis?

          As for e-mails, I’m pretty sure I’m still the only one who sees them; if WordPress.com has made some major policy change, it’s not something they’ve informed me of.

  9. June 11, 2010 at 00:50

    A bit off topic here Nhani, but I wished to ask you what you think of this.


    Yeh, i’m pissed to if it is real, which I fear it might be, maybe something for Thoughts for Food?

    • 20 Nhani
      June 11, 2010 at 01:17

      You know what this reminds me of? That discussion that Elune was Ysera. There was a period where you could just as easily draw up all kinds of elaborate reasonings behind that up until Blizzard went and killed the theory dead.

      Ultimately, I think the one, main answer is that there, presently, is no answer, because Blizzard would rather leave it unanswered so they can come up with a reasoning later than make one now that might not serve their narrative when they’d need to make use of her.

      I admit, I can understand (and to some degree, share) the concern regarding how Blizzard might eventually turn Elune into some aspect of the Holy Light for the simple sake of homogenization; the priest class is effectively mechanically codified into the Holy Light and the Shadow at this point, regardless of what faith they supposedly belong to. On the other hand, typical Elune abilities are now handed off to Balance Druids.

      I think it’s a change Blizzard might end up deciding to make simply because it’d make their job easier; that said, I don’t think the tinfoil hat theory really holds that much water. As elaborate as it is, it’s also very constructed – it takes a great deal of elements from mechanics as opposed to narrative, and depends a whole lot on taking a specific spin to a great deal of elements. For example, part of the theory states that the Draenei are an example of how the Light (or, specifically, the Naaru) can alter entities compared to the “original” Eredar, which seems to quite deliberately ignore how the Burning Legion and Fel energies in general tends to quite significantly alter entities while the Light generally does not.

      It is something Blizzard might retcon Elune into, and if they do, it’s not a change I’ll be happy with. That said, I think trying to state that Blizzard are deliberately trying to hint to that end presently is grasping at straws, and if the theory eventually comes to be true, that won’t be because it always was, but because Blizzard retconned it to be.

      • 21 Synchronizor
        June 11, 2010 at 03:00

        There is also the fact that Elune has been described by Blizzard as a “true deity”, while the Naaru have not been labeled as such(to the best of my knowledge).

        The article was an interesting read, but I don’t see this kind of retcon happening at all.

        • June 11, 2010 at 11:00

          Exactly, Elune was a goddess as far as we all know, there was a mystery there to whom or what she actually was.
          To learn now that Elune is basically a Naaru is shocking to say the least.

          My girlfriend’s brother also states…
          ‘How can she be a Naaru, how does Cenarius come into the picture in all of this.’

          Last I checked Naaru do not seem to own any reproductive organs so how she can be the ‘mother’ of our demi god seems strange at this point.

          However I do like the idea of both eyes of the Earthmother trying to follow their common agenda in their own unique, one being more direct, the other taking things more slowly. Doesn’t mean they had to be Naaru though…..

          • 23 Frostsaben
            June 11, 2010 at 12:15

            It would make no sense if Elune was a naaru.

            First of all, since Malorne is a stag, how did Cenarius get his half-elf side? Ysera is a dragon so it can’t come from her, and only Elune remains. If Elune was a naaru I doubt Cenarius would look as he does.

            Second of all, the owlbears/moonkins were created by Elune, they don’t seem to use the Holy Light at all, so this cuts the naaru ideea from the start.

            Second, as said by the tauren, Elune is the moon so to say while the other eye is the sun. How can a naaru be the moon when they shine so bright? There is no connection from a naaru to the moon, the only connection I can bring is relating to the sun. Even in that picture, which I am quite sure it’s fake(like many others) E’lune doesn’t look very moonlight-y to me, the light it emits looks like sun rays.

            Thirdly, where would that naaru have come from? How? there’s no ship anywhere, look at the size of Osh’gun, look at the other ships, they’re humongous, such a crystal couldn’t go unnoticed, by goblins at least if not by other races or by night elves when they expanded their empire since they loved gems.
            Why did that naaru make night elves, moonkins and Cenarius, how? Where was it the last few millenia since… it had no ship to leave the planet.

            And last, I can understand if Blizzard wants to make class/race cominations similar in mechanics, but it makes no sense to make it the same in lore, it just kills creativity and it’s the most stupid thing they could do.
            Also, I’ve seen that site before on another topic bringing other stupid speculations in the view, which were proved wrong.

            • 24 Ilyara
              June 11, 2010 at 17:37

              I might misremember this, but I seem to recall Blizz coming out and stating explicitly that the Tauren view of Elune as an “Eye of the Earthmother” is not actually accurate to the fact, along with Tauren tales about the first druid.

              I don’t think this means that the Tauren are “wrong”, when there’s an awful lot to like about their culture, just that they have relatively normal lifespans, and fact will have become myth for them in a way that it will not have for millenia old Night Elves.

              The fact is that there are the Titans, as well as the Naaru, and the various members of the Burning Legion (some of whom are very powerful entities) along with elementals, Nature spirits and Demi-gods of Azeroth. That people take the reductionist approach that it’s more likely that she’s a Naaru, when it’s clear there are a great many other expanding possibilities in the wider WoW universe, puzzles me.

            • 25 Ilyara
              June 11, 2010 at 17:40

              I’ll just add that if this proves to be true, it’s a very lame and unimaginative retcon imo.

      • 26 wowplayer
        June 16, 2010 at 02:05

        yes, the theory stated that the eredar were the unchanged ones and the draenei were the altered ones… completely wrong

  10. 27 Timber Wolf
    June 11, 2010 at 09:01

    It’s Super Filler Tastic!!! So glad to read you’re planning on bringing Raene Wolfrunner back into the series.

    • 28 Timber Wolf
      June 16, 2010 at 02:55

      I also notice that Hani has gotten less talkative with the additions to the group. Anyone else see that happening?

      • June 16, 2010 at 14:43

        I think she lets her actions do the talking, that’s how she rolls i think.

        • 30 Nhani
          June 17, 2010 at 17:51

          My approach to Hani in terms of dialogue could probably best be summed up as “efficient” – Hani speaks when she feels she has something valuable to add, and tends not to repeat (or really explain) herself. When it was just Tiny and herself, she was the only one there to answer to banter, questions or other dialogue; with Te’len and Areen along (and more importantly, being core parts of the group), Hani doesn’t need to speak as often, so she doesn’t. If Tiny, Te’len or Areen have already covered what she feels needs to be said, she’ll likely not bother repeating it.

  11. 31 stickaround
    June 16, 2010 at 18:54

    Any chance for a wallpaper of Raene in the first pannel? -she looks fantastic- You know.. to celebrate 200 awesome pages :)

  12. 33 Dacailiak
    June 16, 2010 at 20:48

    Really good comic here :)
    I started reading this a few days ago, and this is my first comment too.
    I wonder what do you use for making the models?

    • June 17, 2010 at 04:16

      There’s an itty bitty little link at the top of the page, “How To.” Check thou it out!

    • 35 Nhani
      June 17, 2010 at 18:23

      the How To page does generally provide the gist of it; I tend to go by the reasoning that if after reading the How To.. people have a pretty good idea of the terminology used, then they’ll likely know pretty much how it’s done and likely will have a good idea what I’m using. If not.. then namedropping applications or methods likely won’t help.

      As example: I basically import the base game models into 3ds and merge the segments into a single editable poly, scale it up by aprox. 2500% (usually) to get decent dimensions, use basic modeling tools tools to modify that editable poly into something decent, attach a Smooth modifier, and then use Morphtargets and (the outdated) Physique for attaching a biped skeleton.

      And that basically either tells you just about everything, or it’ll sound like technobabble. Much of what I do is actually pretty entry level as far as complexity goes, but it likely won’t make sense unless you’ve played around with 3d graphics yourself.

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Essential box of legalities

Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.

That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)


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