20
Jun
10

#202 – “Something beginning with S”



I guess in a way, it’s comforting to know that even Tiny’s mind can be blown.

There’s definite advantages to rendering the entire scene myself as opposed to just the characters (and certain elements) and then pasting that onto an existing backdrop. Not only does light and shadow generally become much more consistent, but there’s also a greater possibility to directly interact with existing surroundings since I know exactly where element is.

On the other hand.. it’s far more costly in terms of setup time; thankfully I managed to get the environment pre-textured this time around so I didn’t have to spend time doing that (as it takes forever), but as a strange side effect.. there were some strange issues with lighting and shading which meant I had to switch back to the older rendering engine to avoid the worst of it. Conveniently, for once, it was actually rendering the scenes faster. Still, it also meant I tried a few new things in lighting, notably using a Skylight (two, actually) to provide ambient lighting instead of having to place light sources everywhere. I think in general it’s a better solution; unfortunately, it also means I’ll have to turn it down or off if I want a really dark shadow somewhere.

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12 Responses to “#202 – “Something beginning with S””


  1. 1 Germ
    June 20, 2010 at 20:04

    When they get to Van Cleef he’s going to shout “HEY YOU GUYS!!!”

  2. June 20, 2010 at 22:08

    …why does Tiny make the most sense?
    Obviously yeh, gameplay wise it’s awesome to blast a door open, but stupid really.

    Also!

  3. 4 Daldrin
    June 21, 2010 at 05:41

    Lol I have to admit. That was funny. Building a ship inside of a cave would be stupid if you did not know what was on the other side of that door

  4. 5 Khell
    June 21, 2010 at 07:39

    By they way, for all of you that have done the instance before, there’s a damn big door on the side of rock wall, if you haven’t noticed before.

    It blends in the rock pretty well, so it’s kinda hard to spot if you don’t know what you’re looking for.

  5. 6 TC
    June 21, 2010 at 11:11

    Lapdogs all of you… personally i think van cleef is one of the coolest npcs in the old wow world, try not to kill him too easy hm? :P would make me sad

    • 7 LolDrood
      June 22, 2010 at 07:30

      Van Cleef: “I CUT YOU!”
      Van Cleef runs at our heroes. Almost instantly, he trips and falls on his knife. They stare in shock and unease at the growing pool of blood. Rei makes a pithy comment.”

  6. 8 Eduvudd
    June 21, 2010 at 17:12

    Yea, the door is really hard to see, you’d nearly have to swim out to see it well. Plus if your swimming the coast of Westfall to STV, you’ll actually see the other side of the door too in the rocks, pretty cool I think

    • 9 Fokker
      June 22, 2010 at 15:03

      Lol, I just realised that I actually saw these doors in STV, didn’t know that it was the other side of Deadmines…

  7. 10 Árcfélonas
    June 24, 2010 at 16:50

    I have on question even with the doors going out how the hell would you be able to move that ship unless of course the Goblins have put engines on it but I can’t remember if it was fitted out with propellers or not. I’ll have to check back but that kind of made me think it’s one thing to build it but how do you get it out when or if they ever put it to sea!

    Also one other thing puzzles me if it was built down there surely logic would mean the cave would have to be devoid of water because most ships at least the bottom part are built in a dry dock and water is let in once it is at least watertight.

    This is kind of interesting to think about from a real world perspective.

    • 11 Ilyara
      June 29, 2010 at 00:04

      They might have flooded the cavern after completing the hull, with the sea doors. The ship appears to be propelled by large steam paddles on either side :)

  8. September 24, 2011 at 05:48

    Ah good they now have a potential cannon to use.


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