11
Jul
10

#207 – “Not Getting a Head”



One of the things I decided before we even entered Westfall was that I didn’t want the Defias leadership to be common knowledge – Gryan hasn’t found out, and the group weren’t even all that interested in finding out until they ran across the undead dwarves, and then only because they suspect the Defias are the guilty party.

Hani made the supposition that since the Defias’ goal appears to be setting sail on a warship, and ships are led by Captains, then they must be led by the Captain of that ship – I figured it was a valid observation to make. She’s wrong, of course, but that’s part of the point. That’s also why she almost stumbled right into VanCleef himself in the previous page – I’d initially considered holding off on him a tad longer, but I ultimately decided it’d have a greater effect to put him within her reach only for her to pass him up as unimportant.

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25 Responses to “#207 – “Not Getting a Head””


  1. 1 Expala
    July 11, 2010 at 12:48

    Great page as always. Suprised Van Cleef is still alive and kicking but you’re right in thinking of how Hani wouldnt know he’s the real leader. Great realism. Keep it up!!! =D

  2. 2 Ragan
    July 11, 2010 at 13:09

    Took me a while to figure out – that’s the goblin remote Rei still holding on to. She must be really obsessed with engineering gadets. :)

  3. 4 Eillas
    July 11, 2010 at 13:32

    Now this is what i call a good twist i was expecting her to kill him. Bravo Nhani Bravo indeed

  4. 5 Bancduese
    July 11, 2010 at 17:08

    T’was a nice twist avoiding the confrontation with VC. Your postscript commentary on the why of the situation makes a great deal of sense. It also leaves open a future possible storyline if you should so choose, never a bad thing for a writer to have. Keep on keeping on with the good work.

  5. 6 Timber Wolf
    July 11, 2010 at 22:28

    I keep getting confused… Is Hani a warrior or a rogue? Cause she pulls off both very nicely.

    • 7 Yerdiss
      July 11, 2010 at 23:15

      @Timber Wolf: It’s understandable you might get confused if you ask yourself that question. Beyond the Tree is inspired on World of Warcraft, but both the characters in it and the story itself is not bound by the World of Warcraft game mechanics. That means that Hani is neither a warrior nor a rogue. BtT characters can probably not be pinned down on any class or level. You can, however, notice that some classes have class or profession ‘influences’.

      We recognise the engineer in Rei. Te’len is a druid, not in ‘class’ but in training or function. Hani has been taught skills in her Sentinel Training, which probably cover many warrior aspects, but also would not shy away from using several rogue tactics as well.

      So we’d best not try to pin “one class, one spec and two primary professions” to our BtT characters. But we may have a lot of fun trying to recognise elements of any class, profession, quest, storyline or what have you from World of Warcraft in the BtT story and its characters.

      • 8 Nhani
        July 12, 2010 at 11:49

        With Hani Foonmall in particular (though it’s true for most combat and characters to some extent), influences can often be drawn from other sources than World of Warcraft; Hani has her thematic grounds more in the Warcraft III Night elven Sentinels and tends to focus mainly on mobility and stealth, preferring overwhelming shock tactics or hit and fade precision strikes over making an impenetrable wall.

        As a result, I tend to look to more specialized examples of that sort of acrobatic, agile and stealthy combatant for inspiration on how she handles herself, with games like Prince of Persia: Two Thrones making a much more solid Hani Foonmall analogue than World of Warcraft could.

        World of Warcraft mechanics are very generalized and abstract – to work with the underlaying world and narrative, you first have to penetrate past that. With that in mind, you could likely say that Beyond the Tree has far more in common with the Warcraft Pen and Paper RPG than World of Warcraft itself in terms of mechanics – it’s not a perfect fit, but it offers far greater space for character flexibility and non-combat proficiencies.

        As a side note, if I were to pick a classification for Hani beyond “former Sentinel”, it’d most likely be “Warrior” – not because she is the class, but because her primary focus essentially is warfare. Her capacity for stealth and acrobatics are there to help her pick and survive fights, rather than her fighting being there to save her when she slips up the stealth.

      • July 12, 2010 at 11:51

        I think we can say Hani has dual classed herself, being Warrior and Rogue.
        Or a Warrior with rogue tendencies or a Rogue with warrior tendencies.

        However that’s my D&D spirit talking, but however I agree with you as a narrative it makes sense you do not label a character on how they fight or approach a goal.

        Anyways on topic, I’m glad Vancleef got away this time, simply because there is no way Hani could’ve known he was the big cheese. No offense but Hani at this point can be seen as a assassin, she only kills whom she is told to kill and only kill others if they endanger the mission.

        Seriously, SI7 should hire her.

        • 10 Nhani
          July 12, 2010 at 18:29

          Well, if you’re going with a d20-ish system, the Warcraft pen and paper RPG does have the Scout class, which might serve as something of an intermediary; Night elves also have the Scout class as their favored class there, so it seems the reasonable for mixing in Warrior elements via multiclassing.

          Probably the greatest argument against the Scout class is that I’ve come to consider Hani a rather poor archer.

          As for “Assassin”.. the term is not inaccurate. While I will maintain that Hani’s main area of expertise is warfare.. she clearly is comfortable enough with assassination to both suggest and utilize it – so long as it is, in her mind, “honest”. I do think she’d take issue with poisoning someone, for example.

          As a potentially amusing aside, I don’t think she’d make much of a thief or pickpocket – not because she couldn’t, but because she wouldn’t – I can’t see her coming up with the possibility on her own. If she’d need to relieve someone of their key, she’d sooner use coercion or violence than theft.

          • July 12, 2010 at 23:09

            Hani does strike me as the more blunt kind of person. Straight to the point.

            Employer: get the key from that goblin, it will unlock a save with crucial plans for the Horde’s next offensive.

            Later

            Goblin: -sees Hani- What can I do-
            Hani: -punches the goblin down and nicks the key-

            Why be sneaky while it can be done like this?

            To be fair in WoW itself we could be seen as glorified assassins really. We see a notice board where we need to kill some guy, we wack him and cash in the reward. We’re like Bounty Hunters, only we kill them all the time instead of bringing them to justice.

  6. 14 Eduvudd
    July 11, 2010 at 22:32

    I bet they’re gonna start walking out and VanCleef is gonna pop outta nowhere and scare the druid to death(forgot her name x.x)

  7. 16 Agamede
    July 11, 2010 at 23:48

    Hahahahaha! That made me laugh out loud.

    “Don’t .. do .. that .. !”

    Oh yeah i’m sure she will be allright, sheehs i’m so nervous, she will be fine, what’s takeing so long, she’ll be fine …

    Done.

    AARRGGHH!!

    Priceless …..

  8. 17 Noriam
    July 12, 2010 at 07:27

    To some degree, Hani’s older habits of killing everything not friendly in sight would have been helpful, at least in terms of VonCleefsila.

    Also, poor little Te, you’ll give her a heart-attack eventually.

    • 18 Nhani
      July 12, 2010 at 11:59

      Ah but there’s a reason she isn’t taking that approach – two, actually. One I think she even said outright, leaving the other one implied.

  9. 19 Gordrake Thunderhoof
    July 12, 2010 at 12:36

    “Don’t worry, she’ll be alright. Hardly been a few minutes yet and we don’t hear any warning.”

    “Yeah…she should be f–”

    “Done.”

    “AH! What the…?! Don’t…DO that!”

    Utterly priceless. And oddly enough, despite my size, I do that often IRL too. Great fun.

  10. 20 saila AKS Wester
    July 12, 2010 at 20:41

    odd I was expecting the others to wait outside not inside the cave and it got me an bit confused at the 3 and 4 pic. Ah well at least I took an second look before I made my comment.

  11. July 12, 2010 at 21:56

    Oh, that’s right. They didn’t go visit Wiley in Lakeshore, Trias’ Cheese Shop, or SI:7. They have no idea who runs this show. Stoutmantle MIGHT know, by the time they get back, but that’s by no means guaranteed. The follow-up on this will be interesting.

  12. 22 Moltrazahn
    July 13, 2010 at 12:04

    Love the point of veiw. Also, maybe it would give a chance to see Cliffs daughter. As she is suppose to take over after him in cata (not sure if this is only in the 85 version)… at any rate, i love the perspective you take towards the matter.

    Also, whatever happened to that youtube animation you did? Pretty please make a short Beyound the tree clip… all of them sitting round a campfire. And then Tiny doing something… Anyways, thats my wishfull thinking! And your prob busy IRL as it is :)

    Good cuple of pages, good perspective. *thumbs up as allways*

  13. 23 Nirene Feathersong
    July 14, 2010 at 17:56

    Notice how Hani goes from standing like a statue to being “Aw c’mon you’re such a scaredy cat!” between the 4:th and 5:th frame. It’s as if it was intentional…

    All I can say is: PRICELESS(tm)!

  14. 24 Larsey
    July 15, 2010 at 02:56

    Awesome, I love that cape you gave VanCleef

  15. 25 Malkevian
    July 17, 2010 at 03:32

    For the class i see it more like a green beret or a navy seal in Usa army now. you can’t find a class equivalent in a RPG game but every army in history have specialyse unit….

    Sorry for my english i’m a french man


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Essential box of legalities

Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.

That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)


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