I spent a whole lot of time thinking through how I wanted to characterize Edwin VanCleef, how to portray him, who he should be, what drives him and how. I didn’t want him to just drop his in-game lines and that would be that, with such a long journey, he needed to be more than a few empty lines. The battle didn’t concern me at first – character came first. It was only after I had a character that I could start outlining what the reasoning might be behind any potential battle that might happen.
Essential box of legalities
Beyond the Tree is based on (when not directly using) the art resources and story setting of World of Warcraft by Blizzard Entertainment.
That and all related and/or registered trademarks are the property of Blizzard Entertainment and Beyond the Tree claims no ownership of these or any affiliation with Blizzard Entertainment but hopes they'll have a sense of humour and appreciate it all the same ;)