You may recall my complaining about trying to get Cathedral square into 3ds from the last page; it’s fair to say that the cathedral itself proved equally resistant. After spending over an hour just trying to force it in piecemeal so the ObjImporter wouldn’t devour all memory and die a bloated death it finally managed to materialize. And then after that finding out that several textures had been assigned all wrong and.. yeah. I spent the better part of saturday just working the cathedral with the geometry, textures, lighting, doodads and inhabitants. This not counting quite a few hours earlier in the week on a few other models and yeah. Quite a bit of work went into getting this page done on time.
Cameos is one of those things that I often find myself somewhat torn about – on one hand, they can be great fun, and some quite popular minor reoccuring characters started as just that. On the other hand, I don’t want to feel like Beyond the Tree is about showing off people I know, or that people will think that getting on well with ‘ol Moonfall nets you a spot – neither of those are really the case. Sometimes I just come upon a situation where I need a certain type of character to hand out a plot coupon, and there’s no NPC immediately attached to the context, and I have the choice of either dragging an NPC into it, inventing a character for it or remembering someone I know that seems to fit the bill.
Besides, it gave me the chance of showing Areen as being part of something larger.